

Phase 3 – Heal up and shoot the eye again to start the final phase.You need to pick up the acid bombs and throw them at the correct spots to open up the nodules. There will be three glowing nodules and the remaining three are blocked by an impenetrable carapace. Phase 2 – Heal up then shoot its eye to start the next phase.Roam around the room to shoot the six glowing nodules. Phase 1 – Shoot its eye to start the fight.Lastly, it’ll lash out with its tongues in specific areas of the room. The boss also periodically summons several Floopsnoot mobs at regular intervals. There are six that you need to destroy each phase. The Floopsnoot Matriarch can only be damaged by shooting the glowing nodules around its body. It’s due to the inclusion of platforming mechanics that can feel very clunky at times as mentioned in our official review. The Flooptsnoot Matriarch is perhaps the most annoying boss in Journey to the Savage Planet. The only difference is that it now has five tentacles that you need to shoot. Phase 3 – The Cragclaw has the same attacks as before.Phase 2 – In addition to the wave attack, the boss will launch a flame bomb that you can avoid by hopping on another platform.Phase 1 – The boss does a flame wave attack avoid it by jumping, crouching, and then jumping again.Doing so removes a chunk of the Cragclaw’s health. In order to damage the boss, you’ll need to shoot the glowing protrusions/tentacles from its carapace. The Cragclaw is the first boss you’ll fight in Journey to the Savage Planet‘s starting level (The Landing Site). You’ll only want these basic/Rank 1 upgrades to your Nomad Pistol: Truth be told, the boss fights in Journey to the Savage Planet are quite easy. This guide and the included videos help you with all of these encounters. Throughout your Journey to the Savage Planet playthrough, you’ll face off against the Cragclaw, the Floopsnoot Matriarch, and Teratomo. Collect the alloy to complete this side mission from Journey to the Savage Planet.Journey to the Savage Planet has a number of boss fights that you need to tackle as you complete the game’s main objective. Go down the halls to the other end of the cave. Now it is time to recover the Alloy, head inside the caves directly behind the location where you encountered the Kapyena. Kill the enemies in this area and interact with the Cartographer to fix it. There you will find what you are looking for but the cartographer is being attacked by Kapyena. Go west from the Shrine until you head up a hill that has big tree-like growth on both sides. Use the Fast Travel feature to go to Fungi of Si’ned VII. When going through Rollercoaster Rails, EKO might say that a Cartographer signal was lost somewhere nearby and will request that you look for it. You will find 40 in the Landing Area, 40 in the Itching Fields, and another 20 at the Elevated Realm.
#Journey to the savage planet kapyena upgrade
The more goo you find the more you will need to upgrade your HP and stamina. The first of this orange goo you will come across is on the other side of the purple crystals you destroy once you have crafted the Nomad Pistol. It is an egg-like object that gives you HP and more stamina. You need to collect 100 of this orange goo. On the planet you’re on, you will come across orange goo and there is a side quest. Go back and complete the survey to get a unique piece of dialogue. The side mission is basically useless but if you want to head some interesting back and forth between you and EKO then do complete this side quest from Journey to the Savage Planet. Status CheckĪt one point in the game, EKO will tell you to head back to the javelin to do a Status Check. This is an easy to complete side mission from Journey to the Savage Planet. You can now travel between Biomes on the planet, there are 4 Biomes and each has 4-5 teleporters. The structure will link with your Javelin teleporter, giving you access to the savage planet’s fast travel system. Interact with the Alien Structure to unlock the ability to fast travel.

Once you find and scan the first structure you will be able to unlock this side mission, Alien Architecture.

You will first come across one of these when you are heading to the cave during Jump! Jump! quest.

Your goal is to find some alien architectures with a small glowing silver ball in the middle. To unlock this feature you need to complete Alien Architecture. The best way to go about things is to unlock Fast Travel in Journey to the Savage Planet. The Planet of AR-Y26 is a huge one to explore and walking around can end up being frustrating sometimes. Journey to the Savage Planet Side Missions/QuestsĪlongside the main missions, there are many side missions in the game.
